Profile
Currently, I am a second-degree student at California College of the Arts. I am pursuing a BFA in Animation. My passion in life is for all things animation. I have over 2 years of professional animation experience working in a production environment. In addition to my studio experience, I have also completed freelance design projects for various small businesses and non-profit organizations over the past 7 years.
Experience
Freelance Designer 2004 – Present
Since 2004, I have been a Freelance Designer for non-profit organizations and small businesses. My services include: logo and identity design, illustration, website design and upkeep as well as social media setup and consulting.
Associate Animator, Double Helix Games Irvine, CA January 2008 – January 2009
As an Associate Animator at Double Helix, I produced hand-keyed and motion capture-based animations using Maya and Motion Builder for the “G.I. Joe: Rise of Cobra” video game. I worked closely with game designers, programmers and scripters to ensure animations ran smoothly and seamlessly inside the game engine.
3D Artist, Heavenspot Hollywood, CA December 2005 – March 2007
At Heavenspot, I was one of two in-house 3D Artists. As a result, I was involved in every stage of production and worked on a wide variety of projects. Job duties included: creating high quality 3D stills and animation, creating motion graphics, video production and post-production, pre-production design and web content creation. Clients included: Pepsi, Fox, Newline, Red Bull, Echo Unltd. and American Racing.
Education
California College of the Arts, Oakland, CA — BFA, Animation, (Fall 2011)
Academy of Art, San Francisco, CA – MFA, Character Animation (Attended 1 Year, 2009)
AnimationMentor.com, Online — Certificate, Advanced Studies in Character Animation, 2008
Art Institute of California – Orange County, Santa Ana, CA — BS, Media Arts & Animation, 2006
Skills
I have a strong knowledge of the animation principles and professional experience creating both traditional hand-drawn and 3D animations. I have professional experience using the following software: Maya, Motion Builder, Mental Ray, TV Paint, Digicel Flipbook, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, , Adobe Premier, Final Cut Pro, Soundtrack Pro, ProTools, Microsoft Office and Apple’s iWork and iLife suites. I am comfortable working in both Windows and Mac OSX environments.

